Coverage for openhcs/processing/backends/assemblers/assemble_stack_cupy.py: 6.7%

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1""" 

2CuPy implementation of image assembly functions. 

3 

4This module provides GPU-accelerated functions for assembling microscopy images 

5using CuPy. It handles subpixel positioning and blending of image tiles. 

6""" 

7from __future__ import annotations 

8 

9import logging 

10from typing import TYPE_CHECKING, List, Tuple, Union, List, Tuple, Union 

11 

12from openhcs.core.memory.decorators import cupy as cupy_func 

13from openhcs.core.pipeline.function_contracts import special_inputs 

14from openhcs.core.utils import optional_import 

15 

16# For type checking only 

17if TYPE_CHECKING: 17 ↛ 18line 17 didn't jump to line 18 because the condition on line 17 was never true

18 import cupy as cp 

19 from cupyx.scipy.ndimage import gaussian_filter 

20 from cupyx.scipy.ndimage import shift as subpixel_shift 

21 

22# Import CuPy as an optional dependency 

23cp = optional_import("cupy") 

24 

25# Import CuPy functions if available 

26if cp is not None: 26 ↛ 35line 26 didn't jump to line 35 because the condition on line 26 was always true

27 cupyx_scipy = optional_import("cupyx.scipy.ndimage") 

28 if cupyx_scipy is not None: 28 ↛ 32line 28 didn't jump to line 32 because the condition on line 28 was always true

29 gaussian_filter = cupyx_scipy.gaussian_filter 

30 subpixel_shift = cupyx_scipy.shift 

31 else: 

32 gaussian_filter = None 

33 subpixel_shift = None 

34else: 

35 gaussian_filter = None 

36 subpixel_shift = None 

37 

38logger = logging.getLogger(__name__) 

39 

40def _get_all_overlapping_pairs_gpu(positions: "cp.ndarray", tile_shape: tuple) -> list: # type: ignore 

41 """ 

42 GPU-accelerated detection of ALL overlapping tile pairs with edge directions. 

43 

44 Args: 

45 positions: CuPy array of shape (N, 2) with (x, y) positions 

46 tile_shape: (height, width) of tiles 

47 

48 Returns: 

49 List of (tile_i, tile_j, edge_direction, pixel_overlap) tuples 

50 edge_direction: 'left', 'right', 'top', 'bottom' relative to tile_i 

51 """ 

52 height, width = tile_shape 

53 N = positions.shape[0] 

54 

55 if N <= 1: 

56 return [] 

57 

58 # Vectorized computation of ALL pairwise overlaps (fully GPU-accelerated) 

59 # Broadcast positions for vectorized comparisons 

60 pos_i = positions[:, cp.newaxis, :] # Shape: (N, 1, 2) 

61 pos_j = positions[cp.newaxis, :, :] # Shape: (1, N, 2) 

62 

63 # Extract coordinates 

64 xi, yi = pos_i[:, :, 0], pos_i[:, :, 1] # Shape: (N, 1) 

65 xj, yj = pos_j[:, :, 0], pos_j[:, :, 1] # Shape: (1, N) 

66 

67 # Compute tile boundaries 

68 left_i, right_i = xi, xi + width 

69 top_i, bottom_i = yi, yi + height 

70 left_j, right_j = xj, xj + width 

71 top_j, bottom_j = yj, yj + height 

72 

73 # Compute overlap amounts between ALL pairs (vectorized on GPU) 

74 x_overlap = cp.maximum(0, cp.minimum(right_i, right_j) - cp.maximum(left_i, left_j)) 

75 y_overlap = cp.maximum(0, cp.minimum(bottom_i, bottom_j) - cp.maximum(top_i, top_j)) 

76 

77 # Valid overlaps (both x and y must overlap, and not self) 

78 valid_overlap = (x_overlap > 0) & (y_overlap > 0) & (cp.arange(N)[:, None] != cp.arange(N)[None, :]) 

79 

80 print(f"🔍 GPU DIRECT ADJACENCY: Checking all {N}×{N} pairs for overlaps") 

81 

82 # VECTORIZED: Keep everything on GPU, eliminate CPU transfers 

83 overlapping_pairs = cp.where(valid_overlap) 

84 pair_indices_i = overlapping_pairs[0] 

85 pair_indices_j = overlapping_pairs[1] 

86 

87 if len(pair_indices_i) == 0: 

88 return [] 

89 

90 # Extract overlap values and positions for valid pairs (all on GPU) 

91 pair_x_overlaps = x_overlap[pair_indices_i, pair_indices_j] 

92 pair_y_overlaps = y_overlap[pair_indices_i, pair_indices_j] 

93 

94 # Get positions for all pairs 

95 pos_i = positions[pair_indices_i] # Shape: (num_pairs, 2) 

96 pos_j = positions[pair_indices_j] # Shape: (num_pairs, 2) 

97 

98 # Vectorized direction determination 

99 xi_vals, yi_vals = pos_i[:, 0], pos_i[:, 1] 

100 xj_vals, yj_vals = pos_j[:, 0], pos_j[:, 1] 

101 

102 # Create boolean masks for each direction (vectorized) 

103 has_x_overlap = pair_x_overlaps > 0 

104 has_y_overlap = pair_y_overlaps > 0 

105 

106 j_left_of_i = xj_vals < xi_vals 

107 j_right_of_i = xj_vals > xi_vals 

108 j_above_i = yj_vals < yi_vals 

109 j_below_i = yj_vals > yi_vals 

110 

111 # Build edge pairs list (minimal CPU transfer at the end) 

112 edge_pairs = [] 

113 

114 # Convert to CPU only for final list construction (much smaller data) 

115 indices_i_cpu = cp.asnumpy(pair_indices_i) 

116 indices_j_cpu = cp.asnumpy(pair_indices_j) 

117 x_overlaps_cpu = cp.asnumpy(pair_x_overlaps) 

118 y_overlaps_cpu = cp.asnumpy(pair_y_overlaps) 

119 

120 has_x_cpu = cp.asnumpy(has_x_overlap) 

121 has_y_cpu = cp.asnumpy(has_y_overlap) 

122 left_cpu = cp.asnumpy(j_left_of_i) 

123 right_cpu = cp.asnumpy(j_right_of_i) 

124 above_cpu = cp.asnumpy(j_above_i) 

125 below_cpu = cp.asnumpy(j_below_i) 

126 

127 # Vectorized edge pair construction 

128 for idx in range(len(indices_i_cpu)): 

129 i, j = indices_i_cpu[idx], indices_j_cpu[idx] 

130 x_overlap_val = float(x_overlaps_cpu[idx]) 

131 y_overlap_val = float(y_overlaps_cpu[idx]) 

132 

133 # Horizontal overlaps 

134 if has_x_cpu[idx]: 

135 if left_cpu[idx]: 

136 edge_pairs.append((i, j, 'left', x_overlap_val)) 

137 elif right_cpu[idx]: 

138 edge_pairs.append((i, j, 'right', x_overlap_val)) 

139 

140 # Vertical overlaps 

141 if has_y_cpu[idx]: 

142 if above_cpu[idx]: 

143 edge_pairs.append((i, j, 'top', y_overlap_val)) 

144 elif below_cpu[idx]: 

145 edge_pairs.append((i, j, 'bottom', y_overlap_val)) 

146 

147 print(f"✅ GPU: Found {len(edge_pairs)} total edge overlaps from {len(indices_i_cpu)} overlapping pairs") 

148 return edge_pairs 

149 

150 

151def _create_batch_fixed_masks_gpu( 

152 tile_shape: tuple, 

153 all_edge_overlaps: list, 

154 margin_ratio: float = 0.1 

155) -> "cp.ndarray": 

156 """ 

157 VECTORIZED: Create all fixed blend masks at once for 2-3x speedup. 

158 Uses batch operations instead of individual mask creation. 

159 """ 

160 height, width = tile_shape 

161 num_tiles = len(all_edge_overlaps) 

162 

163 # Pre-calculate margin pixels 

164 margin_pixels_y = int(height * margin_ratio) 

165 margin_pixels_x = int(width * margin_ratio) 

166 

167 # Create batch of 1D weights - shape (N, height) and (N, width) 

168 y_weights = cp.ones((num_tiles, height), dtype=cp.float32) 

169 x_weights = cp.ones((num_tiles, width), dtype=cp.float32) 

170 

171 # Pre-generate gradient arrays (reuse for all tiles) 

172 if margin_pixels_y > 0: 

173 top_gradient = cp.linspace(0, 1, margin_pixels_y, endpoint=False, dtype=cp.float32) 

174 bottom_gradient = cp.linspace(1, 0, margin_pixels_y, endpoint=False, dtype=cp.float32) 

175 

176 if margin_pixels_x > 0: 

177 left_gradient = cp.linspace(0, 1, margin_pixels_x, endpoint=False, dtype=cp.float32) 

178 right_gradient = cp.linspace(1, 0, margin_pixels_x, endpoint=False, dtype=cp.float32) 

179 

180 # Apply gradients to each tile (vectorized where possible) 

181 for i, edge_overlaps in enumerate(all_edge_overlaps): 

182 if 'top' in edge_overlaps and margin_pixels_y > 0: 

183 y_weights[i, :margin_pixels_y] = top_gradient 

184 

185 if 'bottom' in edge_overlaps and margin_pixels_y > 0: 

186 y_weights[i, -margin_pixels_y:] = bottom_gradient 

187 

188 if 'left' in edge_overlaps and margin_pixels_x > 0: 

189 x_weights[i, :margin_pixels_x] = left_gradient 

190 

191 if 'right' in edge_overlaps and margin_pixels_x > 0: 

192 x_weights[i, -margin_pixels_x:] = right_gradient 

193 

194 # Batch outer product using broadcasting: (N, H, 1) * (N, 1, W) = (N, H, W) 

195 masks = y_weights[:, :, cp.newaxis] * x_weights[:, cp.newaxis, :] 

196 

197 return masks.astype(cp.float32) 

198 

199 

200def _create_batch_dynamic_masks_gpu( 

201 tile_shape: tuple, 

202 all_edge_overlaps: list, 

203 overlap_fraction: float = 1.0 

204) -> "cp.ndarray": 

205 """ 

206 VECTORIZED: Create all dynamic blend masks at once for 2-3x speedup. 

207 """ 

208 height, width = tile_shape 

209 num_tiles = len(all_edge_overlaps) 

210 

211 # Create batch of 1D weights 

212 y_weights = cp.ones((num_tiles, height), dtype=cp.float32) 

213 x_weights = cp.ones((num_tiles, width), dtype=cp.float32) 

214 

215 # Apply gradients to each tile 

216 for i, edge_overlaps in enumerate(all_edge_overlaps): 

217 if 'top' in edge_overlaps: 

218 overlap_pixels = int(edge_overlaps['top'] * overlap_fraction) 

219 if overlap_pixels > 0: 

220 y_weights[i, :overlap_pixels] = cp.linspace(0, 1, overlap_pixels, endpoint=False) 

221 

222 if 'bottom' in edge_overlaps: 

223 overlap_pixels = int(edge_overlaps['bottom'] * overlap_fraction) 

224 if overlap_pixels > 0: 

225 y_weights[i, -overlap_pixels:] = cp.linspace(1, 0, overlap_pixels, endpoint=False) 

226 

227 if 'left' in edge_overlaps: 

228 overlap_pixels = int(edge_overlaps['left'] * overlap_fraction) 

229 if overlap_pixels > 0: 

230 x_weights[i, :overlap_pixels] = cp.linspace(0, 1, overlap_pixels, endpoint=False) 

231 

232 if 'right' in edge_overlaps: 

233 overlap_pixels = int(edge_overlaps['right'] * overlap_fraction) 

234 if overlap_pixels > 0: 

235 x_weights[i, -overlap_pixels:] = cp.linspace(1, 0, overlap_pixels, endpoint=False) 

236 

237 # Batch outer product using broadcasting 

238 masks = y_weights[:, :, cp.newaxis] * x_weights[:, cp.newaxis, :] 

239 

240 return masks.astype(cp.float32) 

241 

242 

243def _create_dynamic_blend_mask_gpu( 

244 tile_shape: tuple, 

245 edge_overlaps: dict, 

246 overlap_fraction: float = 1.0 

247) -> "cp.ndarray": 

248 """ 

249 GPU version of dynamic blend mask using WORKING logic from CPU version. 

250 CRITICAL: Uses endpoint=False and same logic as working CPU version. 

251 """ 

252 height, width = tile_shape 

253 

254 # Create 1D weights 

255 y_weight = cp.ones(height, dtype=cp.float32) 

256 x_weight = cp.ones(width, dtype=cp.float32) 

257 

258 # Process each edge based on actual overlap (same as working CPU version) 

259 # CRITICAL: endpoint=False (this is what made the CPU version work!) 

260 if 'top' in edge_overlaps: 

261 overlap_pixels = int(edge_overlaps['top'] * overlap_fraction) 

262 if overlap_pixels > 0: 

263 y_weight[:overlap_pixels] = cp.linspace(0, 1, overlap_pixels, endpoint=False) 

264 

265 if 'bottom' in edge_overlaps: 

266 overlap_pixels = int(edge_overlaps['bottom'] * overlap_fraction) 

267 if overlap_pixels > 0: 

268 y_weight[-overlap_pixels:] = cp.linspace(1, 0, overlap_pixels, endpoint=False) 

269 

270 if 'left' in edge_overlaps: 

271 overlap_pixels = int(edge_overlaps['left'] * overlap_fraction) 

272 if overlap_pixels > 0: 

273 x_weight[:overlap_pixels] = cp.linspace(0, 1, overlap_pixels, endpoint=False) 

274 

275 if 'right' in edge_overlaps: 

276 overlap_pixels = int(edge_overlaps['right'] * overlap_fraction) 

277 if overlap_pixels > 0: 

278 x_weight[-overlap_pixels:] = cp.linspace(1, 0, overlap_pixels, endpoint=False) 

279 

280 # Use outer product (same as working CPU version) 

281 mask = cp.outer(y_weight, x_weight) 

282 return mask.astype(cp.float32) 

283 

284 

285# Removed old complex function - using simpler _create_simple_dynamic_mask_gpu instead 

286 

287 

288def _create_gaussian_blend_mask(tile_shape: tuple, blend_radius: float) -> "cp.ndarray": # type: ignore 

289 """ 

290 Legacy function for backward compatibility. 

291 Use _create_blend_mask with blend_method="gaussian" instead. 

292 """ 

293 return _create_blend_mask(tile_shape, "gaussian", blend_radius) 

294 

295 

296@special_inputs("positions") # The input name is "positions" 

297@cupy_func 

298def assemble_stack_cupy( 

299 image_tiles: "cp.ndarray", # type: ignore 

300 positions: Union[List[Tuple[float, float]], "cp.ndarray"], # type: ignore 

301 blend_method: str = "fixed", 

302 fixed_margin_ratio: float = 0.1, 

303 overlap_blend_fraction: float = 1.0 

304) -> "cp.ndarray": # type: ignore 

305 """ 

306 GPU-accelerated assembly using WORKING logic from CPU version. 

307 

308 Args: 

309 image_tiles: 3D CuPy array of tiles (N, H, W) 

310 positions: List of (x, y) tuples or 2D array [N, 2] 

311 blend_method: "none", "fixed", or "dynamic" 

312 fixed_margin_ratio: Ratio for fixed blending (e.g., 0.1 = 10%) 

313 overlap_blend_fraction: For dynamic mode, fraction of overlap to blend 

314 

315 Returns: 

316 3D CuPy array (1, H_canvas, W_canvas) with assembled image 

317 """ 

318 # The compiler will ensure this function is only called when CuPy is available 

319 # No need to check for CuPy availability here 

320 # --- 1. Validate and standardize inputs --- 

321 if not isinstance(image_tiles, cp.ndarray) or image_tiles.ndim != 3: 

322 raise TypeError("image_tiles must be a 3D CuPy ndarray of shape (N, H, W).") 

323 if image_tiles.shape[0] == 0: 

324 logger.warning("image_tiles array is empty (0 tiles). Returning an empty array.") 

325 return cp.array([[[]]], dtype=cp.uint16) # Shape (1,0,0) to indicate empty 3D 

326 

327 # Convert positions to CuPy array for GPU-native operations 

328 if isinstance(positions, list): 

329 # Convert list of tuples to CuPy array 

330 if not positions or not isinstance(positions[0], tuple) or len(positions[0]) != 2: 

331 raise TypeError("positions must be a list of (x, y) tuples.") 

332 positions = cp.array(positions, dtype=cp.float32) 

333 else: 

334 # Handle array input (backward compatibility) 

335 if not hasattr(positions, 'ndim') or positions.ndim != 2 or positions.shape[1] != 2: 

336 raise TypeError("positions must be an array of shape [N, 2] or list of (x, y) tuples.") 

337 positions = cp.asarray(positions) # Convert to cupy for GPU operations 

338 

339 # Debug: Print positions information 

340 print(f"Assembly: Received {positions.shape[0]} positions for {image_tiles.shape[0]} tiles") 

341 print(f"Position range: X=[{float(cp.min(positions[:, 0])):.1f}, {float(cp.max(positions[:, 0])):.1f}], Y=[{float(cp.min(positions[:, 1])):.1f}, {float(cp.max(positions[:, 1])):.1f}]") 

342 print(f"First 3 positions: {positions[:3].tolist()}") 

343 

344 # Debug: Check image tile statistics 

345 print(f"🔥 ASSEMBLY DEBUG: Image tiles shape: {image_tiles.shape}") 

346 print(f"🔥 ASSEMBLY DEBUG: Image tiles dtype: {image_tiles.dtype}") 

347 for i in range(min(3, image_tiles.shape[0])): 

348 tile_min = float(cp.min(image_tiles[i])) 

349 tile_max = float(cp.max(image_tiles[i])) 

350 tile_mean = float(cp.mean(image_tiles[i])) 

351 tile_nonzero = int(cp.count_nonzero(image_tiles[i])) 

352 print(f"🔥 ASSEMBLY DEBUG: Tile {i}: min={tile_min:.3f}, max={tile_max:.3f}, mean={tile_mean:.3f}, nonzero={tile_nonzero}") 

353 

354 # Debug: Check if tiles are all zeros 

355 total_nonzero = int(cp.count_nonzero(image_tiles)) 

356 total_pixels = int(cp.prod(cp.array(image_tiles.shape))) 

357 print(f"🔥 ASSEMBLY DEBUG: Total nonzero pixels: {total_nonzero}/{total_pixels} ({100*total_nonzero/total_pixels:.1f}%)") 

358 

359 if image_tiles.shape[0] != positions.shape[0]: 

360 raise ValueError(f"Mismatch between number of image_tiles ({image_tiles.shape[0]}) and positions ({positions.shape[0]}).") 

361 

362 num_tiles, tile_h, tile_w = image_tiles.shape 

363 first_tile_shape = (tile_h, tile_w) # Used for blend mask, assumes all tiles same H, W 

364 

365 # Note: Convert tiles to float32 one at a time to save memory 

366 # (removed bulk conversion to avoid doubling memory usage) 

367 

368 # --- 2. Compute canvas bounds --- 

369 # positions_xy are for top-left corners. 

370 # Add tile dimensions to get bottom-right corners for each tile. 

371 # positions_xy[:, 0] is X (width dimension), positions_xy[:, 1] is Y (height dimension) 

372 

373 # Min/max X coordinates of tile top-left corners 

374 min_x_pos = cp.min(positions[:, 0]) 

375 max_x_pos = cp.max(positions[:, 0]) 

376 

377 # Min/max Y coordinates of tile top-left corners 

378 min_y_pos = cp.min(positions[:, 1]) 

379 max_y_pos = cp.max(positions[:, 1]) 

380 

381 # Canvas dimensions need to encompass all tiles 

382 # Canvas origin will be (min_x_pos_rounded_down, min_y_pos_rounded_down) 

383 # Max extent is max_pos + tile_dim 

384 canvas_min_x = cp.floor(min_x_pos).astype(cp.int32) # cupy needs explicit int type for astype(int) 

385 canvas_min_y = cp.floor(min_y_pos).astype(cp.int32) # cupy needs explicit int type for astype(int) 

386 

387 canvas_max_x = cp.ceil(max_x_pos + tile_w).astype(cp.int32) # cupy needs explicit int type for astype(int) 

388 canvas_max_y = cp.ceil(max_y_pos + tile_h).astype(cp.int32) # cupy needs explicit int type for astype(int) 

389 

390 canvas_width = canvas_max_x - canvas_min_x 

391 canvas_height = canvas_max_y - canvas_min_y 

392 

393 # Debug: Print canvas information 

394 print(f"Canvas: {int(canvas_width)}x{int(canvas_height)} pixels, origin=({float(canvas_min_x):.1f}, {float(canvas_min_y):.1f})") 

395 print(f"Tile size: {tile_w}x{tile_h} pixels") 

396 

397 if canvas_width <= 0 or canvas_height <= 0: 

398 logger.warning(f"Calculated canvas dimensions are non-positive ({canvas_height}x{canvas_width}). Check positions and tile sizes.") 

399 return cp.array([], dtype=cp.uint16) 

400 

401 composite_accum = cp.zeros((int(canvas_height), int(canvas_width)), dtype=cp.float32) 

402 weight_accum = cp.zeros((int(canvas_height), int(canvas_width)), dtype=cp.float32) 

403 

404 # --- 3. Generate blend masks using WORKING logic from CPU version --- 

405 if blend_method == "none": 

406 blend_masks = [cp.ones(first_tile_shape, dtype=cp.float32) for _ in range(num_tiles)] 

407 

408 else: 

409 # Find overlaps (same as working CPU version) 

410 edge_pairs = _get_all_overlapping_pairs_gpu(positions, first_tile_shape) 

411 tile_overlaps = [{} for _ in range(num_tiles)] 

412 

413 # Build overlap info per tile 

414 for tile_i, tile_j, edge_direction, pixel_overlap in edge_pairs: 

415 if edge_direction not in tile_overlaps[tile_i]: 

416 tile_overlaps[tile_i][edge_direction] = pixel_overlap 

417 else: 

418 # Keep maximum overlap 

419 tile_overlaps[tile_i][edge_direction] = max( 

420 tile_overlaps[tile_i][edge_direction], pixel_overlap 

421 ) 

422 

423 # VECTORIZED: Create all masks at once using batch operations 

424 if blend_method == "fixed": 

425 # Create all fixed masks in one batch operation 

426 masks_batch = _create_batch_fixed_masks_gpu( 

427 first_tile_shape, 

428 tile_overlaps, 

429 margin_ratio=fixed_margin_ratio 

430 ) 

431 elif blend_method == "dynamic": 

432 # Create all dynamic masks in one batch operation 

433 masks_batch = _create_batch_dynamic_masks_gpu( 

434 first_tile_shape, 

435 tile_overlaps, 

436 overlap_fraction=overlap_blend_fraction 

437 ) 

438 else: 

439 raise ValueError(f"Unknown blend_method: {blend_method}") 

440 

441 # Convert batch tensor to list for compatibility with existing code 

442 blend_masks = [masks_batch[i] for i in range(num_tiles)] 

443 

444 # --- 3.5. Batch convert to float32 for better memory efficiency --- 

445 image_tiles_float = image_tiles.astype(cp.float32) 

446 

447 # --- 3.6. VECTORIZED: Pre-calculate all position data --- 

448 positions_array = cp.array(positions, dtype=cp.float32) # Shape: (N, 2) 

449 target_canvas_positions = positions_array - cp.array([canvas_min_x, canvas_min_y], dtype=cp.float32) 

450 

451 # Vectorized calculation of integer and fractional parts for all tiles 

452 canvas_starts_int = cp.floor(target_canvas_positions).astype(cp.int32) # Shape: (N, 2) 

453 fractional_parts = target_canvas_positions - canvas_starts_int # Shape: (N, 2) 

454 subpixel_shifts = -fractional_parts # Shape: (N, 2) - negative for scipy.ndimage.shift 

455 

456 # --- 4. Place tiles with subpixel shifts (using pre-calculated values) --- 

457 for i in range(num_tiles): 

458 tile_float = image_tiles_float[i] 

459 

460 # Use pre-calculated values (vectorized above) 

461 canvas_x_start_int = int(canvas_starts_int[i, 0].item()) 

462 canvas_y_start_int = int(canvas_starts_int[i, 1].item()) 

463 shift_x_subpixel = subpixel_shifts[i, 0] 

464 shift_y_subpixel = subpixel_shifts[i, 1] 

465 

466 shifted_tile = subpixel_shift(tile_float, shift=(shift_y_subpixel, shift_x_subpixel), order=1, mode='constant', cval=0.0) 

467 

468 # Apply tile-specific blending mask 

469 blended_tile = shifted_tile * blend_masks[i] 

470 

471 # Define where this tile (and its mask) go on the canvas 

472 y_start_on_canvas = canvas_y_start_int 

473 y_end_on_canvas = y_start_on_canvas + tile_h 

474 x_start_on_canvas = canvas_x_start_int 

475 x_end_on_canvas = x_start_on_canvas + tile_w 

476 

477 # Define what part of the tile to take (in case it goes off-canvas) 

478 tile_y_start_src = 0 

479 tile_y_end_src = tile_h 

480 tile_x_start_src = 0 

481 tile_x_end_src = tile_w 

482 

483 # Adjust for tile parts that are off the canvas (negative start) 

484 if y_start_on_canvas < 0: 

485 tile_y_start_src = -y_start_on_canvas 

486 y_start_on_canvas = 0 

487 if x_start_on_canvas < 0: 

488 tile_x_start_src = -x_start_on_canvas 

489 x_start_on_canvas = 0 

490 

491 # Adjust for tile parts that are off the canvas (positive end) 

492 if y_end_on_canvas > canvas_height: 

493 tile_y_end_src -= (y_end_on_canvas - canvas_height) 

494 y_end_on_canvas = canvas_height 

495 if x_end_on_canvas > canvas_width: 

496 tile_x_end_src -= (x_end_on_canvas - canvas_width) 

497 x_end_on_canvas = canvas_width 

498 

499 # If the tile is entirely off-canvas after adjustments, skip 

500 if tile_y_start_src >= tile_y_end_src or tile_x_start_src >= tile_x_end_src: 

501 continue 

502 if y_start_on_canvas >= y_end_on_canvas or x_start_on_canvas >= x_end_on_canvas: 

503 continue 

504 

505 # Add to accumulators 

506 composite_accum[y_start_on_canvas:y_end_on_canvas, x_start_on_canvas:x_end_on_canvas] += \ 

507 blended_tile[tile_y_start_src:tile_y_end_src, tile_x_start_src:tile_x_end_src] 

508 

509 weight_accum[y_start_on_canvas:y_end_on_canvas, x_start_on_canvas:x_end_on_canvas] += \ 

510 blend_masks[i][tile_y_start_src:tile_y_end_src, tile_x_start_src:tile_x_end_src] 

511 

512 # --- 5. Normalize + cast --- 

513 epsilon = 1e-7 # To avoid division by zero 

514 stitched_image_float = composite_accum / (weight_accum + epsilon) 

515 

516 # Clip to 0-65535 and cast to uint16 

517 stitched_image_uint16 = cp.clip(stitched_image_float, 0, 65535).astype(cp.uint16) 

518 

519 # Return as a 3D array with a single Z-slice 

520 return stitched_image_uint16.reshape(1, canvas_height.item(), canvas_width.item()) # .item() to convert 0-dim cupy array to scalar